

❽oes anyone remember any o’ the other sections o’ that level nearly as well? No, ’cause mo’ than half o’ that level is just Rambi & Enguarde charging through everything & Squitter being able to just skip everything ’cause he can basically fly. Similarly, “Animal Antics” isn’t nearly as bad as people say ( in fact, its wind section is far better than “Gusty Glade” or “Windy Well”’s a’least “Animal Antic”’s wind follows a consistent pattern so that if you know it, it’s impossible for the game to suddenly zip you by surprise ) but take ’way the wind & it’s just a generic, half-implemented “Bramble Scramble”. It’s not a terrible level but the fact that this is, essentially, a gimmick already well-worn in the 1st game & the fact that this level sticks a bit too closely to its gimmick, like a Donkey Kong Country 3 level, knocks it quite a bit down from “great stage” level. Anyone who has played it will know why: it’s something o’ a slog that requires you to shoot yourself from barrel cannon to barrel cannon mo’ than 30 times. After all, the 1st bramble level, “Bramble Blast”, is not mentioned in this article title. Unlike Lost Levels, where every level is hard, or Kirby games, where everything is easy, Donkey Kong Country 2 could have easily made the easy levels have “Stickerbrush Symfony” the choice to not do so is conspicuous.īut a good level isn’t just aesthetics ( message to those who call Tropical Freeze’s “Grassland Groove” - or truly just any level from that game - the greatest level in the whole series ). As for its particular relationship to difficulty, the Donkey Kong Country series had a steep difficulty curve, making it easier to emphasize hard levels. During the NES & early SNES era, video games in general were just difficult with not much focus on certain games being hard & others easy. This juxtaposition hadn’t been done much that time, - the closest I can think o’ is the Lost Levels title screen music in Super Mario All-Stars - probably due to Donkey Kong Country 2’s particular era o’ gaming & its relationship to difficulty.

Anyone reading this is probably already familiar with Donkey Kong Country 2’s famous bramble theme 1 - an uncommon level theme - & the serene symphony music that contrasts with these areas’ reputation for difficulty. “Bramble Scramble” is lucky in that it gets the least criticism ’mong this list, probably thanks to its aesthetics.


“Bramble Scramble” is 1 o’ those levels like “Tick-Tock Clock”, “Rusty Bucket Bay”, “Grunty Industries”, & the F.L.U.D.D.-less challenges in Super Mario Sunshine that some people hate on simply ’cause it’s hard, not due to genuine design flaws that make difficulty unfair or tedious.
